September 26, 2019

Dwarves and Orichalcum

The old dwarf across from you in the cramped booth hacks and spits and laughs, his craggy face marred with evenly-spaced scarification, his wide teeth black and coated in rasps. His lips are red with dripped rust. Eyes bulging and thick with veins like knots of twine. He leans forward and swigs from the mug of alcohol you procured for him, stuff used for sterilizing medical equipment, laced with belladonna and morphine.

“Sure, I can show you into ol’ Mound 378. I can even get you to the tomb-forges outside her jurisdiction. But I’ll need something more encouraging than this tepid shit.” He swirls the mug for emphasis. His words seem hollow, the human dialect alien to his tongue even after all these years exiled from his kind. The singular pronouns especially strike dull from his mouth.

He drinks the rest of the booze in one gulp, then sighs. A wind like that off of a rusted scrapyard blows across your face.

You ask him his price.

Another harsh laugh. He fingers the scars up and down his face. “A trice more than you can afford, deary.” He quiets and thinks for a moment. The levity falls from his face like a dropped mask.

“On further reflection, maybe I can get you in. But you’ll have to do me a favor or three...”

***

Many people have written about the Folk Underneath. I’m not the first, nor will I be the last. My account is not comprehensive, but it is more accurate than others. Those “scholars” have studied the dwerro from afar, using unsubstantiated reports from drug-addled silk merchants and half-dead adventurers. They say that dwarves are living golems (a ridiculous prospect, since any golemist worth their salt know that golems exemplify unlife). Others claim they are born spontaneously from the rock, or were shaped from it by a god. That dwarves are magical mole-people who can grab anyone at any time. That they are little men who enjoy engineering and alcohol. That dwarves are a branch of humanity, like Neanderthals or the mooncalf quadrupeds that the halflings of the Bhyru Plains cultivate and ride. That dwarves don't exist.

These claims are ridiculous.

(Although the Hermit of Mount Whimsy got it pretty close)

They grew deep in the earth, from life much different than that of the surface. Their flesh provides no nutrition for predators of the surface. A beast may starve to death with a belly full of dwarf.

They eat metal. Their skills as miners and engineers come from necessity, the same way early humanity became hunters and gatherers. Dwarvish cuisine is boles of wires and slabs of foil in divergent hues, layers of brass and silver and iron with heavy corners. Supplemented with bacterial mats and fungal blooms and huge eyeless fish. They consume the empty calories to extract the rare trace metals in them, like vitamins.

Common folk think there are three types of dwarf. White Dwarves, impetuous and quick, Black Dwarves, stolid and reliable, and Red Dwarves, slow and thoughtful. These are actually just the stages of dwarvish life. They start off pale and alabaster-white like milky babies. Their flesh cleaves, not tears. The metal a dwarf eats begins to stain their skin and muscles with molecules of iron and bismuth, gold and aluminum. They turn shiny and gunmetal grey. Eventually their metabolism slows down and the metal suffusing their flesh rusts, turning their skins rich russet hues.

Each person in a dwarf city is a cog or wheel in a greater machine, working together for the betterment of the community at the detriment of anything else. The concept of communism sprung forth from the savant minds of dwarven leaders. They work together intrinsically, nascent fixation on community like underground honeybees of alien flesh. They don’t understand philosophy, individualism, and religion is regarded as a thoughtvirus, punishable by jailtime or even mutilation. Their god is the great god Efficiency, blind and dumb.

Each city is governed by a conclave of 188 councilors or ministers who dictate each aspect of life. Thoughtcrime, neuro-atypical dwarves, seditionists, and possible demiurges are exiled, stricken from dwarvish thought, scarred with the parallel mark that lets all dwarves know this one has been made undwarf. They regard the exiles as humans, or at best thick halflings. Exiled dwarves make up most of the "adventurer" dwarves of the surface, but sometimes truethread dwarves come up and act as if they were exiled, deep-cover operatives to jealously guards the autonomy of dwarfdom.

Dwarves don’t take baths, because their biology fights off what germs their high-proof liquor doesn’t kill. It isn’t efficient to waste time cleaning yourself when there’s work to be done. They’re also terrified of water, because their skeletons are made of metal.

A strange reaction occurs within the gut of a dwarf. The minerals they eat dissolve and discorporate into molecules, which suffuse their body. Over time, the molecules settle and join with the fractal hooks and spurs of the dwarvish skeleton, forming crystal-laticed structures of alloyed metal. Quicksilver joins to lead, lead joins to gold, gold joins to iron, forming a new material found nowhere else naturally on earth. Refined and worked, it is stronger than steel, lighter than aluminum, more powerful than uranium. Orichalcum.

Dwarves use orichalcum in everything they make. Weapons, work-machines, architecture. A bar of orichalcum is worth a small kingdom on the surface, and many a would-be thief has met their end at the brutally efficient defenses of the mound-cities. They will wait a century or two until all the flesh has fallen off of the bones of a fallen dwarf, then smelt them into raw material to be reused later.

“That’s a really nice warhammer.”

“Thanks, it was my grandfather.”

***

If you’re a dwarf in a GLOG campaign, use these stats when rolling your character:

Perk: you can eat metal along with rations to gain health. The type of metal corresponds with the ration; eating 5 copper is the same as 1 ration, while 1 gp is like a feast. You can’t suffer heavy metal poisoning.

Downside: your skeleton is metal. You’re much heavier than you look. People trying to lift you suffer a -2 penalty, and you sink immediately in water. Those who know about the secrets of orichalcum might try to murder you for your valuable bones.

Rerolled Stat: Strength

Anyway, it's taken me like 2 weeks to write this. Couldn't get it to sound right, and I'm still not sure it does. I'll link the other GLOG writers who've made awesome dwarves once I can find their pages.

5 comments:

  1. It sounds right. It sounds really good. These dwarves are metal on every level.

    ReplyDelete
    Replies
    1. Dwarves would've invented metal music but it would've just been two notes played for two minutes for peak efficiency

      Delete
    2. Bards of other species sample and remix dwarven ballads to be a sick bassline for their work.

      Delete
  2. I love everything about this. Yoink! >:D

    ReplyDelete
    Replies
    1. Thank you! May your dwarves be ferrous and suspicious always

      Delete